Camping Service Building
Member
1 Developer
1 Desigenr
1 Stakeholder
Tools
Figma
Questionnaire, In depth interview , UT
Responsibility
Product Designer
Research
UIUX Design
Prototyping
User Story Planning
QA
Time frame
8 weeks
Summary
Due to low user acquisition for the camping magazine, We conducted user interviews to identify the real problems faced by campers.
Through these interviews, We discovered that the core issue for campers was 'finding the right location,' which led me to formulate a hypothesis and run an experiment.
The experiment was successful, and we pivoted from the magazine to a car camping spot discovery service, resulting in 1,000 new users within 12 days.




Point 01



Marketing costs reduced by more than 10x after pivot, CPC of $0.06 USD
Positive feedback collected from camping Naver cafes regarding restroom information feature
Low viral coefficient resulted in limited user acquisition efficiency
Decided to add a viral loop to maximize user acquisition efficiency in next Iteration
In GAMP's early days, we failed by viewing the market solely from a developer's perspective without understanding our customers. Through trial and error, we learned that becoming the customer ourselves was the fastest way to gain true insights. By actually going camping, we experienced real pain points and discovered truly needed features.
This lesson proved invaluable in our derivatives trading platform project, helping us quickly adapt to new domains.



